Wednesday, January 11, 2017

Corellian Conflict - Turn 2

We were all excited to be back at Dice Age for round 2 of the campaign.  The Imperials were eager to use their newly expanded fleets to conquer more territory, while the Rebels were concerned about having to field 2 fleets with scarred units.


Attacks

With the Rebels having a 2-0 lead, the Imperials had the first chance to launch an attack.  They sent Moff Jerjerrod to root out the Rebel presence in Nubia.  To the Moff's surprise he found a Rebel base in the system with a fully-functional Armed Station.  Admiral Ackbar had chased the Moff's fleet from Corellia to the defense of the Nubian station.  (We figured we would try it with the correct stats.) 

With the Rebels desperate for supplies, Mon Mothma launched another Hyperlane Raid.  This time the planet Drall was targeted.  Admiral Ozzel was leading a convoy from the planet.  Would his Interdictor slow the enemy raid?

Knowing its importance to the overall sector, Vader launched an assault on the rebellious planet of Corellia.  The Rebels had been busy establishing a base there and had even gotten control of the Planetary Ion Cannon and would use it in their defense.


Battle Results




Jerjerrod positioned his fleet to launch a coordinated strike on Nubia and its Armed Station.  Ackbar formed a defensive line near the station with Salvation in a position to attack where it was needed.  When the combined fire of the Rebel fleet and the station began to wear down the Moff's ISD he ordered his fleet to retreat to hyperspace.  The Rebel gunners sensed an opening and were able to destroy both the ISD and VSD before they could escape.  The Rebel fleet suffered no losses and both Salvation and Jan Ors gained Veteran status from the defense of Nubia.

Drall sure looks a lot like Bespin?
 Mon Mothma took a more cautious approach during this Hyperlane Raid, even using the Rebel Spynet to gain a deployment advantage.  Ozzel countered by using a Grav shift to put obstacles in the path of the Rebel fleet.  The Raid started out costly for the Rebels, who lost scarred squadrons and a scarred CR-90.  It turned late though when Mothma's own MC-30 was able to move in and kill Ozzel and his Interdictor.  Without Ozzel's guidance Demolisher flew off the table.  The two objective tokens and the overall win secured the Rebels 80 much needed Resource Points and allowed them to establish a Presence on Drall.
 

Vader moved his fleet in to retake Corellia from the Rebels, but ran into trouble from the defending Ion Cannon.  Vader's ISD took a consistent beating from the ion shots which left it vulnerable to Yavaris and its B-Wings.  The Imperial squadrons destroyed some scarred Rebel squadrons, but could do nothing to help the other ISD from being pummeled by the Ion Cannon and the flanking Liberty.  Corellia was defended and stayed under rebel control.

Sector Map
End of Round 2
Imperials
  • Polanis
  • Raider's Point
  • Saberhing Asteroid Belt
  • Selonia
  • Xyquine
Rebels
  • Centerpoint Station
  • Corellia- Base
  • Corfai
  • Drall 
  • Duro 
  • New Plympto 
  • Nubia - Base
  • Vagran
Campaign Score

Rebels 4 - Imperials 0

The Base Defense Objectives had a huge impact on the games and really helped the Rebels hold on to their bases and put a hurt on the attacking Imperial fleets.  Base attacks will be a real challenge.  The Resources gained in the special assault were a big plus for the Rebels who earned 289 Resource Points total for the round, while the Imperials had just 173 to spend.  The Rebels were able to un-scar their fleets and replace the lost units, while even having some leftover for upgrades.  The Imperials had enough Resources to un-scar their fleets, but nothing much left for upgrades.  I am guessing we'll see a show of force next round.


The fleet lists after Round 2 are below.  Veterans are bolded, while Scarred units are in red.
 

Moff Jerjerrod - 454

0-1

  • Most Wanted
  • Fleet Ambush
  • Dangerous Territory
ISD-II
  • Moff Jerjerrod
  • ECM
  • Heavy Turbolaser Turrets
  • Gunnery Teams
VSD-I
  • Quad Turbolaser Cannons
  • Warlord
  • Sensor Teams
Arquitens Light Cruiser
  • Hand of Justice
  • Intel Officer
  • Dual Turbolaser Turrets
  • Reinforced Blast Doors
Raider-I
  • Flechette Torpedoes
  • Ordnance Experts
  • Agent Kallus
Howlrunner
Valen Rudor
TIE Advanced
TIE Fighter
TIE FIghter
TIE Fighter

Admiral Ozzel - 465

1-1
  • Blockade Run
  • Contested Outpost
  • Salvage Run
Interdictor Suppression Refit
  • Admiral Ozzel
  • Grav Shift Reroute
  • Interdictor
  • G-8 Experimental Projectors
  • Wulff Yularen
  • Ion Cannon Battery
ISD-I
  • Gunnery Team
  • Minister Tua
  • Electronic Countermeasures
Gladiator-I
  • Demolisher
  • Engine Techs
  • Ordnance Experts
  • Assault Proton Torpedoes
  • Intel Officer
Bossk
TIE Defender
TIE Defender
TIE Defender
Decimator
Mauler MIthel

Darth Vader - 427


1-1
  • Station Assault
  • Fleet Ambush
  • Solar Corona
ISD-II
  • Vader
  • Quad Turbolaser Cannons
  • ECM
  • Gunnery Teams
ISD-II
  • Quad Turbolaser Cannons
  • ECM 
  • Gunnery Teams
Agressor
Agressor
Decimator
Decimator
Morna Kee

Admiral Ackbar - 461

1-0
  • Close Range Intel Scan
  • Planetary Ion Cannon
  • Sensor Net
MC-80 Assault Cruiser
  • Admiral Ackbar
  • Home One
  • Leading Shots
  • XI7s
  • Projection Experts
Assault Frigate MkIIa
  • Gunnery Team
  • Gallant Haven
  • Dual Turbolaser Turrets
Nebulon-B Support Refit
  • Salvation
  • Spinal Armaments
GR-75 Transport
  • Toryn Farr
  • Comms Net
Jan Ors
Biggs Darklighter
Wedge Antilles
X-Wing
Luke Skywalker

Garm Bel Iblis - 452

1-1
  • Targeting Beacons
  • Planetary Ion Cannon
  • Minefields
Pelta Command Variant
  • Garm Bel Iblis
  • All Fighters Follow Me!
  • Raymus Antilles
  • FCT
MC-80 Star Cruiser
  • Liberty
  • Gunnery Teams
  • Intel Officer
  • Spinal Armaments
  • Dual Turbolaser Turrets
Nebulon-B Escort Frigate
  • Yavaris
GR-75 Transport
  • Bomber Command Center
Keyan Farlander
Ten Numb
Dagger Squadron
B-Wing
YT-1300
YT-1300
VCX-100
HWK-290
B-Wing
  Mon Mothma - 456

1-1
  • Most Wanted
  • Hyperspace Assault
  • Superior Positions
MC-30 Torpedo
  • Mon Mothma
  • H9 Turbolasers
  • APT
  • Ordnace Experts
  • Foresight
MC-30 Torpedo
  • H9 Turbolasers
  • Assault Proton Torpedoes
  • Lando Calrissian
  • Ordnance Experts
CR-90a
  • Turbolaser Reroute Circuits
CR-90a
  • Turbolaser Reroute Circuits
 CR-90a
  • Turbolaser Reroute Circuits
Ketsu
Corran Horn
Lancer
YT-2400
Han Solo

4 comments:

  1. An early lead for the Rebels. Interesting to see the base defense objectives giving a big advantage. I wonder if it is worth pursuing non-contested locations early on to grab more territory, then attack the bases once you built up your fleet - and hopefully pressure the opponent into leaving a weak fleet to defend a key location.

    ReplyDelete
    Replies
    1. I think as folks get more experience that will be the case. I think you can build a "Base Attack" fleet that can help offset the advantages of the Ion Cannon and Armed Station. But they are risky to run against and huge advantages for the defender.

      Delete
  2. Things not looking good for the Empire, got to say.

    ReplyDelete
    Replies
    1. Which was sure a surprise after how the first week went. I do think the campaign is much closer than the score and expect the Empire will start evening things out soon.

      Delete